Game: Breakers Collection Free Download Free Download
Breakers Collection Free Download Phplemon
Breakers Collection Free Download Phplemon Breakers Collection features both of the original games (Breakers and Breakers Revenge) and a brand new content for the cult-classic among the fans of Fighting Games, that was first released in 1996 for the Neogeo and Arcades and after released with a sequel in 1998 with additional playable characters, balance adjustments and new gameplay elements. Breakers Collection is a simple action-fighting game, with a roster with many playable characters (10 in Breakers Revenge), that were all known by the fans from around the world. The special actions are also similar to other fighting games from the same era, although the dashing and back-stepping techniques tend to differ between characters. Breakers Collection contains Fantasy Violence, Mild Blood and sexual content. Phplemon.com SEXY GAMES
Solid emulation Rollback netcode Crossplay Good training mode (could use some extra QOL features but as is is just fine) Team Mode lets you play with a team of characters up to a 3v3 mode in a KOF style setup, restoring health in-between rounds and changing characters after the previous one falls Nice extra content, good online features, online replays with various features, ranked, overall a strong package. Little bad to say about the game. [Anime/Fighting] Eagerly awaited Breakers’ modern port! Not only online-multiplayer w/rollback netcode, also gallery and other fun elements. UI is very user-friendly, easy to have nice experience! Where Breakers always excelled beyond the competition was in its fluidity, elasticity, and instinctive feel. It has air-grabs, super attacks, dash cancels, rolls and hop-backs, and plenty of juggle opportunities.
The simple pleasures
From a gameplay standpoint, Breakers is surprisingly gimmick-free, given its late-’90s vintage. The fighter utilizes a four-button system, with the addition of throws, special moves, and multiple Supers. Movement plays a big part in Breakers, with dashes and backsteps covering much ground, and an ability to reposition oneself when floored. There are no universal air dashes, double-jumps, parries, or even Fatal Fury-style “evades”. In fact, at first glance, Breakers seems frankly bland in its systems, especially when compared to the range of fighters available in ’95-’96. But the joy of Breakers and Breakers Revenge lies within this simplicity. Breakers might not be the most option-filled scrapper on the block but, despite its stripped-down nature, it’s just a hell of a lot of fun. Breakers has the all-encompassing “X” factor that makes its gameplay both engaging and satisfying. Capcom Fighting Collection
in much the same way that Super Street Fighter II Turbo remains a riot to this day, despite its age. Breakers’ meter system rewards players for smart defensive and offensive play, allowing the fighter to build up multiple Super moves in a row. A typical combo will see a normal canceled into a special, which can be canceled into a Super — However, should the player have more than one super, then Supers can be canceled into themselves for ridiculous damage, accompanied by explosive visuals. Juggling also plays a huge part in Breakers, with full special-to-super combos being applicable to almost any falling opponent. Juggling is one of the keys to victory in Breakers, often the path to a fighter’s optimal damage. While there is no strict “combo breaking” tool for those on the business end of a beatdown, Breakers has its own mechanic for reversals.
Gameplay wise Breakers appears upon first glance to be simplistic
but thanks to the ability to cancel super moves into a chain, and some bonkers juggling potential, it is deceptively meaty and in-depth. It is fast paced, satisfying to play and has a timeless visual quality that stands the test of time just as well as the early SF/KOF/Fatal Fury titles. The new team mode is reminiscent of KOF and sees teams square off with the victors regaining a smidge of vitality after each win. Whilst fun, I would argue that even with the mirror guys, the Breakers roster is probably stretched a little too thin for this mode in terms of variety and possible team options. Online wise, there are already plenty of people playing and the rollback netcode meant I experienced smooth, lag free battles – even if I generally got my ass handed to me. This is true whether you lean towards the flamboyant Pielle Montario LONE RUIN
the rubber-limbed Alsion III, or the Flashdance-looking-ass of Tia Langray — essentially what happens when Chun-Li, Ken, and Sakura fall into the pod from The Fly. My personal favorite has always been the Amazonian wild woman, Rila. Beast Lady Goes Rawr. A fun side note, all mirror match characters, despite being standard pallete swaps, have their own names and backstories. An absolutely baffling, but very funny feature that is perhaps unique to Breakers. For Breakers Collection, QUByte Interactive has, within its limitations, attempted to deliver as solid a package as it is able. Breakers and Breakers Revenge feature their original Arcade Modes, as well as an all-new Team Battle feature. A Training Mode includes hitbox, input, and damage data, as well as recording slots. Frustratingly, it does not appear to have a “1-hit-block” stance for its dummy.
The mechanics in battle also add some nice flavor.
You can build up to three meters by doing just about anything, including blocking, so you’ll always be building up bars to use your special moves. Each special move costs one bar, so you can stock up a handful to do several in a row. These also persist between rounds, so even if a round goes south and you don’t use them, you’ll be able to do some special moves right at the start of the next round. You can cancel a basic move into a command normal or special move, letting you set up sharp combos as long as you land the hit. Some can even be cancelled on a miss, though, so again, The Breakers Collection encourages you to play around to see what you can string together. That said, there is a great training mode you can use to play around with this stuff. Immortal: Unchained
Breakers Revenge has a training mode that allows you to look at hitboxes and damage data so you can see how your moves interact with other players and how hard you’ll slam folks with that combo you’re trying out. You can also set the opponent to a couple of different states as well. As you’re learning, you can enable a move list on the side of the screen the whole time you’re playing (so long as you stay in standard view, and so long as you UNCHECK the box in Settings for showing the move list, strangely enough) so you can always see what your abilities are. It’s a really great touch when you’re learning, and it’s really impressive to see hitboxes and damage data available for a game this old. Brilliant “smart replays” will allow players to interrupt match playback to experiment with alternate options. This fantastic tool will hopefully make an appearance in future fighters.
|Steam Sub 641488||–||–||–||–||–|
OS: 64-bit Windows 10 / Windows 11
Processor: Intel i3 @ 3.0GHz or AMD equivalent.
Memory: 4 GB RAM
Graphics: Intel HD 4440
DirectX: Version 11
Storage: 2 GB available space
OS: 64-bit Windows 10 / Windows 11
Processor: Intel i5 @ 3.0GHz or AMD equivalent.
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 960
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space
Free Download Breakers Collection Free Download Game
Full Game, latest version. Download for Free!
[ Direct download link (PC) ]